Gain immunity against all abnormal status effects. However, if the caster has the Abnormal Status Immunity effect active before activating Berserker, he/she can still be controlled with the Berserker’s boost active. Best used before using a powerful skill.Ĭaster will become more powerful but will be uncontrollable. The next attack is a guaranteed Critical Strike. Regenerate some HP automatically every turn. The caster takes damage in place of an ally where Protection was casted to. This ability doesn’t trigger if killed while Burned. Revives automatically with a bt of HP upon death. Survive with 1 HP and prevents the user from getting killed while the effect is active. However, AoE (area-of-effect) attacks will still inflict damage and the character becomes immediately visible upon taking damage.Īctivates a protective barrier that nullifies some damage except Penetration.Ĭharacter doesn’t attack and takes a defensive stance, decreasing any damage inflicted to him/her. Taking damage from Dark-element enemies heals you instead.Īctivates stealth-effect, preventing enemies from targeting a hidden character. Taking damage from Light-element enemies heals you instead. However, this will not remove already applied DOTs.īecome immune to all damage, including penetration and DOTs. Damage is reflected on a per-hit basis, making this skill essentially deadly against multi-hit Skills or multi-striking enemies.īecome immune against negative status effects while this effect is active.īecome immune to new DOT (damage-over-time effects like bleeding, burning, poison, etc) applied. Returns damage back to the attacker, proportional to the inflicted damage. Very dangerous especially when stacked with the Penetration effect. You can find these effects listed in the game’s Help menu.Īll attacks will have the penetration effect, that bypasses shields.Īttacks will ignore the defense rating of the target. For convenience, we will be skipping obvious and self-explanatory buffs like ATK Increase, DEF Increase, ACC Increase etc.
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